
INCLUDES:
Warlords of the Wasteland
Conquest of the Underworld
Masters of the Elements
Clash of the Dragons
The World Tree
The Fiery Moon
The Final Chapters : Revolt of the Beastmasters
The Final Chapters : The Sword of Frost
Warlords of the Wasteland:
~~~~~~~~~~~~~~~~~~~~~~~~~~
After generations of oppression, Tarnum discovers his people's
true history and leads an army of Stronghold troops against their
tyrannical masters. Marching from the arid roughlands of his
homeland and the muggy swamps of the lowlands, he follows and even
surpasses the deeds of the legendary barbarian king who defeated
these spellcasters long ago.
Conquest of the Underworld:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
When the soul of Queen Allison's father is kidnapped from
Paradise, Tarnum escorts her through the mindlessly twisting
tunnels and endless cursed grounds of the Underworld. Every step
of this epic journey is blocked by a fiery Inferno or foggy
Necropolis from which march demons and undead determined to make
Tarnum a permanent inhabitant of the land of the dead.
Masters of the Elements:
~~~~~~~~~~~~~~~~~~~~~~~~
The Elemental Lords end ten thousand years of peace and prepare to
make the world their battleground unless Tarnum can overcome his
hatred of magic and learn the spells necessary to build the
Conflux town and defeat them. In order to form an army capable of
stopping the destruction of the world, he'll need to journey
through the magic clouds, lucid pools, rocklands and fiery fields
of the elemental planes.
Clash of the Dragons:
~~~~~~~~~~~~~~~~~~~~~
Not even the elven armies of the woodland Rampart towns can stand
against the combined forces of Black, Red, Rust, Crystal and Azure
dragons led by the Dragon Queen, Mutare. As the elves retreat into
the dense forests and magic plains, the Immortal Hero, Tarnum,
rides forth to battle this new enemy who threatens to disrupt the
balance of power in the realm and bring the entire world under her
deadly claws.
The World Tree:
~~~~~~~~~~~~~~~
The World Tree is the essence of life, spreading its vitality to
all living things. Although barbarians imagine it to be a real
tree, the World Tree can be more accurately depicted as the
'living earth', the entire planet. Normally, the Ancestors protect
it from harm, but a cry for help cut suddenly short warns Tarnum
that the entire world is in danger. He soon discovers that one of
the Ancestors, Vorr, has gone insane and seeks to destroy the
World Tree. Vorr has enlisted the help of the Necromancers --who
despise all life -- as well as a remote Barbarian tribe, who
worship him as a war god, to carry out the destruction of the
World Tree. So, once again Tarnum must lead the creatures of the
Stronghold town to a distant northern mountain range to battle
Vorr and his minions.
The Fiery Moon:
~~~~~~~~~~~~~~~
Although Tarnum managed to save the World Tree, the Insane
Ancestor, Vorr, escaped. And the silence of the other Ancestors
still worries Tarnum. Have they forsaken him, or is it something
far worse? Even as the Immortal Hero sets out to find Vorr, a new
enemy appears to stand in his way -- Demons. Soon, Tarnum travels
through a magical portal to the homeworld of the Demons -- the
Fiery Moon -- and learns that Vorr has teamed up with these
chaotic creatures. Not only that, but he's imprisoned the other
Ancestors here as well. Tarnum must rescue them first, but once
they are safe he plans to destroy Vorr forever, even if it costs
him his soul.
Revolt of the Beastmasters:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The scary king Gryphonheart made the swamppeoples his slaves
because Tarnum, his great Hero defeated them long time ago. Tarnum
now changed the side to the swamps and got the chance to fix it
mistake now. Bringing them back to their countrie needs to defeat
the armies of erathia and the motivation of his own troops.
The Sword of Frost:
~~~~~~~~~~~~~~~~~~~
Geru the hero of the elfs starts a voyage to find and destroy the
sword of frost even as he got known finding this weapon will
destroy the world. Now Tarnum is needed to stop him but his only
help are the armies of Nighon. One of the most enduring and
popular titles in strategic computer gaming has decided to branch
out and test the waters with a streamlined version of the main
product. I don't think anyone can argue that Heroes III has not
become big: 140+ creatures, 8 different towns, 150+ different
Heroes, and a huge amount of spells and special effects. But with
that largess has come complexity. Devotees of the game probably
love the complexity, but for others who just want a few hours of
escapism and challenge, the game has become, well...downright
daunting!
Play without insall!!!
PART1
PART2
PART3
PART4
PART5
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