Tuesday, July 8, 2008

Heroes Chronicles


INCLUDES:
Warlords of the Wasteland
Conquest of the Underworld
Masters of the Elements
Clash of the Dragons
The World Tree
The Fiery Moon
The Final Chapters : Revolt of the Beastmasters
The Final Chapters : The Sword of Frost




Warlords of the Wasteland:
~~~~~~~~~~~~~~~~~~~~~~~~~~
After generations of oppression, Tarnum discovers his people's

true history and leads an army of Stronghold troops against their

tyrannical masters. Marching from the arid roughlands of his

homeland and the muggy swamps of the lowlands, he follows and even

surpasses the deeds of the legendary barbarian king who defeated

these spellcasters long ago.




Conquest of the Underworld:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
When the soul of Queen Allison's father is kidnapped from

Paradise, Tarnum escorts her through the mindlessly twisting

tunnels and endless cursed grounds of the Underworld. Every step

of this epic journey is blocked by a fiery Inferno or foggy

Necropolis from which march demons and undead determined to make

Tarnum a permanent inhabitant of the land of the dead.




Masters of the Elements:
~~~~~~~~~~~~~~~~~~~~~~~~
The Elemental Lords end ten thousand years of peace and prepare to

make the world their battleground unless Tarnum can overcome his

hatred of magic and learn the spells necessary to build the

Conflux town and defeat them. In order to form an army capable of

stopping the destruction of the world, he'll need to journey

through the magic clouds, lucid pools, rocklands and fiery fields

of the elemental planes.




Clash of the Dragons:
~~~~~~~~~~~~~~~~~~~~~
Not even the elven armies of the woodland Rampart towns can stand

against the combined forces of Black, Red, Rust, Crystal and Azure

dragons led by the Dragon Queen, Mutare. As the elves retreat into

the dense forests and magic plains, the Immortal Hero, Tarnum,

rides forth to battle this new enemy who threatens to disrupt the

balance of power in the realm and bring the entire world under her

deadly claws.




The World Tree:
~~~~~~~~~~~~~~~
The World Tree is the essence of life, spreading its vitality to

all living things. Although barbarians imagine it to be a real

tree, the World Tree can be more accurately depicted as the

'living earth', the entire planet. Normally, the Ancestors protect

it from harm, but a cry for help cut suddenly short warns Tarnum

that the entire world is in danger. He soon discovers that one of

the Ancestors, Vorr, has gone insane and seeks to destroy the

World Tree. Vorr has enlisted the help of the Necromancers --who

despise all life -- as well as a remote Barbarian tribe, who

worship him as a war god, to carry out the destruction of the

World Tree. So, once again Tarnum must lead the creatures of the

Stronghold town to a distant northern mountain range to battle

Vorr and his minions.





The Fiery Moon:
~~~~~~~~~~~~~~~
Although Tarnum managed to save the World Tree, the Insane

Ancestor, Vorr, escaped. And the silence of the other Ancestors

still worries Tarnum. Have they forsaken him, or is it something

far worse? Even as the Immortal Hero sets out to find Vorr, a new

enemy appears to stand in his way -- Demons. Soon, Tarnum travels

through a magical portal to the homeworld of the Demons -- the

Fiery Moon -- and learns that Vorr has teamed up with these

chaotic creatures. Not only that, but he's imprisoned the other

Ancestors here as well. Tarnum must rescue them first, but once

they are safe he plans to destroy Vorr forever, even if it costs

him his soul.




Revolt of the Beastmasters:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The scary king Gryphonheart made the swamppeoples his slaves

because Tarnum, his great Hero defeated them long time ago. Tarnum

now changed the side to the swamps and got the chance to fix it

mistake now. Bringing them back to their countrie needs to defeat

the armies of erathia and the motivation of his own troops.




The Sword of Frost:
~~~~~~~~~~~~~~~~~~~
Geru the hero of the elfs starts a voyage to find and destroy the

sword of frost even as he got known finding this weapon will

destroy the world. Now Tarnum is needed to stop him but his only

help are the armies of Nighon. One of the most enduring and

popular titles in strategic computer gaming has decided to branch

out and test the waters with a streamlined version of the main

product. I don't think anyone can argue that Heroes III has not

become big: 140+ creatures, 8 different towns, 150+ different

Heroes, and a huge amount of spells and special effects. But with

that largess has come complexity. Devotees of the game probably

love the complexity, but for others who just want a few hours of

escapism and challenge, the game has become, well...downright

daunting!

Play without insall!!!

PART1
PART2
PART3
PART4
PART5

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